
Reduce the GG and click on the toggle switch, which is located under the tank. We go up the stairs, take the handle under the lever, fasten it to the railing, go down. We pass along the bridge, however, because of the puddle at the end we fall down. We increase the GG to the maximum and pull the handle, near the cockpit. Now we fasten a light bulb on the GG's head, then we put a cone on top. We rise to the last step, increase our GG to the maximum and take a light bulb.

We approach the lamppost, go upstairs, when our GG refuses to rise higher, pull out the step and under it and insert it into the hole for the steps from above, repeat this procedure again. Pour the paint from the bucket into the vat, dip the cone into it. So, we take a restrictive cone, throw a few more cones into the abyss, under the last of them there will be a bucket with blue paint, we take it. Our task is to make the bridge lower so that we can cross it. We tie a magnet to the post, raise our hand from the bottom. We approach the lake and kick the pillar. We take a magnet and unwind the thread by simply pressing the spool. We increase our hero, take a toy from above and give it to a mechanical animal when it runs up to the main character (hereinafter simply GG). It is necessary to hold the key to the lock, killing spiders along the way.įirst of all, double-click on the bath, above the head of our hero, then double-click on the torso and once on the head. A book is a passage of a level, in order to open a book you need to go through a mini-game.

A light bulb is a small clue, in the form of a picture. There are also hints in the game, they are located next to the inventory. We carefully examine everything at the locations and think with our brains. The menu opens when you move the pointer to the bottom of the screen. The inventory opens when you move the pointer to the top of the screen. To do this, simply click on the GG with the right mouse button, and move the mouse up or down. Our main character has a unique ability - he can stretch and shrink. Almost all actions are performed with the mouse, only in mini-games you sometimes have to use the arrows on the keyboard and the space bar. "We don't like Wii because the resolution is so low and there is a size limit on WiiWare of 40MB, which is so low for nowadays," Dvorský explained. One platform Amanita's games will not appear on, however, is the Wii. Any platform is good for us if it's powerful enough." We're not concerned about control mechanism. It would work with many different styles of navigation. "Our games are not based on skills or controlling mechanism. Nintendo Wii U looks promising because it will be a powerful machine and that's what we want. They are interested, so we want to bring it to PlayStation.
Machinarium level 5 android#
"Definitely PC, Mac and tablets - iPad and Android tablets. "Of course we want to bring it to as many platforms as possible," he said.

Meanwhile, Dvorský said Amanita is exploring a number of platforms for the upcoming Samorost 3, including the Wii U.
Machinarium level 5 Pc#
We're happy people will experience the sound quality and the music - it's very important for us."Īmanita's delightful puzzle adventure first launched on PC back in October 2009, winning an 8/10 from Eurogamer's Machinarium review.

Also, many people have a much better sound system in their living room. "I like to test it because I can just sit on the couch and watch it on the big TV. There are also more buttons for opening the inventory and for zooming. It's quite easy to navigate and control the game. "We integrated a magnetic feature so when you are moving around a hotspot with the thumb stick it magnetises. "For me it's even better with the usual game pad controller because it's very easy to control this game with a game pad," he said. But for Dvorský the game plays best on the DualShock.
Machinarium level 5 ps3#
Machinarium on PS3 supports the PS Move controller, enabling actual point and click gameplay. You will have the ability to zoom to certain places. "There will be a few new features, such as zoom. "This PlayStation version will be the ultimate version of Machinarium," he said. The PS3 version of Machinarium, due out in February 2012, is "more fluent" than other versions, Amanita founder Jakub Dvorský told Eurogamer at the GameCity6 festival in Nottingham. The PlayStation 3 version of enchanting point and click game Machinarium is the "ultimate version", developer Amanita Design has said.
